

Furthermore, one must merely select the hero and command him to attack somewhere, and he will likewise command his army.Īnother great addition is that of attack formations. However you can also attach different groups of units to different heroes, which brings some powerful new methods in to play. They are also suspect to experience gains and level increases. Just one of these heroes is, as expected, worth more than one regular field unit. Not only that, but there are a few differences in how one can build his armies, which involves the developers' inclusion of a hero system (similar to the Warcraft series). This actually brings interesting new tactics into the game, as war units can be produced more quickly than in the traditional ''build your own base'' RTS.

In fact, the bases are already built for you at the beginning of each match. Most noticeably, Celtic Kings puts more of an emphasis on battle than on civilization maintenance. Those who chose to build their own single player strategy campaigns will find some pleasant differences. Strategy is your regular ''Defeat the Enemy!'' real-time strategy, while adventure is best described as a mix between the real-time strategy and role-playing genres. Two important features of the game are its modes of play: Strategy and Adventure, and one could have a varying level of interest between the two. It certainly sets the mood for a dark adventure from a moment in history two millennia ago: the Roman pursuit of the Gaul territory, under the rule of Julius Caesar.

When I started Celtic Kings up for the first time, I was interested in the epic art that wrapped around the title screen's background.
